Award Descriptions & All-Star Rules

6th Man or 6th Star
(Staff and Players Vote)

For the player whose effort is never in question and possesses a strong hidden quality…. heart.

Journeyman teaches the importance of teamwork and effort regardless of how great your skills are. Everyone brings something to the team or they bring it down. A 6th Man or 6th Star is a very consistent player. There may only be 5 players on the court at any given time, but the 6th Man or 6th Star is always there to do whatever task is asked of them. They may not be the highest scorer or pull down 15 rebounds, but they are always invested in the game. They never gives less than they are capable of and constantly set the tone for effort that the rest of the team should follow.

 

Best Defensive Player
(Staff and Players Vote)

Players who receive this award have shown outstanding skills in playing defense. These players are chosen by consensus of the coaches and players who have observed them on the court and in practice. Solid footwork and court awareness is the key to this award. This player’s ability to wear down his opponent, make them tired and cause them to make poor decisions make him a great defensive player.

 

CE Coffey / Kelsey Leonard Award
(Staff and Players Vote)

Charlie Coffey may be one of the most dedicated coaches to ever represent the seacoast and Kelsey Leonard may be the best J-Hawk to ever play. Certainly they both had great attention to detail, impressive dedication and leadership skills. Most of all, they were always invested in their team, inspiring teammates to work harder and dominate their opponents because they worked together. Charlie and Kelsey Leonard never said “quit” and they always believed their team still had a chance. Players who receive this award are great overall players, but receive the award for their investment in hustle, dedication to the meaning of Journeyman and teamwork. Their effort is never in question and commitment to their team always superior.

 

Most Valuable Player Award
(Staff and Players Vote)

Our MVP Awards are hard-earned. Perhaps the most coveted of all our awards, the MVP, or Most Valuable Player, Award is given to the player or players who bring that “extra something” to their game. Usually awarded for outstanding skills performance, it can be awarded for other reasons as well. Sum up nearly all our awards and you get an MVP. To receive the MVP Award, you have to bring all you can to your performance and inspire others to win. You must be pursuant in your goals and encourage your teammates to follow you.

 

The following awards are presented periodically: (Team Leader, Most Improved, Journeyman Award and The Vinny). Awards are voted upon by President, Vice President with input from staff and coaches.

 

Team Leader Award

There are always players who show leadership skills. Sometimes these players may have great technical skills as well, but this award focuses primarily on the ability to create team spirit, cohesion and solid communication to keep their team together throughout the session. There is a lot of responsibility in keeping a team together and leading by example. Players that receive this award show their leadership qualities in wins and losses and in their attitude. They remain strong, determined, positive and focused.  This is perhaps the easiest award to give because in a sense it is the players themselves who show us who is leading and who is following.

 

Most Improved Player
(Staff Note: When presenting this award a detailed reason must be given in short speech format)

This award is not necessarily given every session, however, Journeyman Basketball likes to recognize players who put forth the effort to improve their game. They accept constructive criticism and stay pursuant in their goal of being a better player that contributes to their team in a multitude of ways. We judge this improvement from one session to the next, so it is rare that you will ever see a rookie win this award.

 

Most Valuable Parent / Volunteer
(Staff Note: When presenting this award a detailed reason must be given in short speech format)

We created this special award to help recognize the effort and participation of Journeyman parents. The parents who have won this award put the kids first and never needed to be reminded of what this program is all about.

 

Journeyman Award (introduced 12/27/2011)
(Staff Note: When presenting this award a detailed reason must be given in short speech format)

The Journeyman award is given to one athlete per session who exemplifies the term Journeyman. The recipient may not considered the “most valuable player” on the floor but is an athlete who shows up all the time, gives 100% effort each time their feet hit the court. This athlete has participated in community service projects, and is considered to be the best representation of the three “C”s as worn on the uniform. This athlete is a team player, plays to the highest of their skill level and always tries to improve their game.  The award recipient is selected by consensus of the coaches and staff.

 

Rookie of the Year

For the player who made the biggest impact on their teams success during their first Journeyman session during the awarded year. Rookie of the year is a unique award. At the end of the year we take a strong look back throughout the year looking at all the rookies and the impact they had on their team. We review statistics, speak with volunteers and coaches and get a true understanding of all the athletes that qualify. Only one Journeyman is selected from the entire group, Seniors, D1 or D2.

 

 

The Vinny
(Staff Note: When presenting this award a detailed reason must be given in short speech format)

This prestigious achievement is awarded to the player that proves his ability in all aspects of the game. This player shows skill in post play, shooting, dribbling, passing and many other fundamentals. It is named after our very own former Vice President and Hall of Fame Coach Vincent Benevento. Coach Benevento always pushed young Journeyman to work and perfect all aspects of the game in order to be the consummate teammate and ultimate threat.

 

YAMO Game
Our All-Star Game was officially renames the YAMO Game in June of 2021. This was after we lost a great supporter and friend Anthony “YAMO” Guglielmo. For more about YAMO please visit our home page.
YAMO All-Star Requirements and Rules (rev. 11282024)
A Privilege for Elite Players.
Please review the rules in regard to YAMO Game eligibility and selection. Keep in mind that this is an “All-Star” Game. Those elite players, agree or not, are afforded an “extra” game (by extra we mean not part of the budget of Journeyman Basketball, more of a donation from the program to the kids).

IMPORTANT NOTE: Journeyman reserves the right to have YAMO Games for those divisions with more than 30 athletes. The staff of Journeyman may allow a division with less than 30 athletes to participate in an YAMO game but will only need to select no more than 16 participants. (10 starters and 6 reserves)
Please understand the Journeyman Basketball is a private organization and wishes to keep the YAMO Game a positive experience. Rosters are kept to a maximum of 10 players in all divisions unless that division has less than 4 teams.
All-Star statistics are tracked separate similar to B Travel and Alumni Stats.

Rule #1 – A Journeyman must have a minimum of 7 games ATTENDED in order to be eligible for the All-Star ballot.
Rule #2 – A Journeyman must have a minimum of 7 games ATTENDED in order to have his votes counted.
Rule #3 – A Journeyman with 3 or more technical fouls or more than 1 ejection, or any suspension, loses his or her eligibility for an All-Star appearance.
Rule #4 – There are 10 available starting spots in an All-Star Game. (5 for East and 5 for West) The players with the most PSP in their division, meeting the minimum games attended rule, (rule #1) will take these starting spots.
Rule #5 – After starters are established, the next 10 players will be reserves. These players are the ones that received the most votes.
Rule #6 – 4 Alternates can be listed. This is a continuance of votes and listed accordingly. These players will only participate as a reserve player. If a current reserve forfeits his spot due to previous commitment, illness or injury, or advancement to starter. Each alternate will be called as soon as this spot becomes available, in the order posted on the All-Star Alternate Roster.
Rule #7 – Swing player’s rule. Swing players are ineligible to participate in their more advanced divisions YAMO Game. When JHAWKS swing to D1 or D2 they are eligible provided they earn a starting spot with PSP. But because they get an additional 10 games, they are ineligible to receive a reserve spot.
Rule #8 – In the event of a tie in PSP in a 10th spot, the starting position or reserve position goes to the athlete with more games attended. This awards commitment to Journeyman. If they have the same, resort to total career games played. The player bumped out of the starter or reserve spot (due to this rule) gets 1st spot in the reserve or alternate role.
Rule #9 – If a starter cannot attend a YAMO Game their starting spot will be given to the non-starting athlete with the most votes. PSP would no longer be a factor in the award of that roster spot. This means the 11th athlete in PSP would not necessarily get the spot unless he was the player with the most votes.
Rule #10 – Teams are selected by staff. The leader in PSP will always be listed first on the EAST roster. Number one in votes will be listed first on the WEST roster unless he is a reserve player. If #1 in votes is on the reserve roster, #2 in PSP will be listed first on the WEST roster. Staff will use their best judgment when building YAMO All-Star rosters.
• Try to match like talent to play against each other
• Put former teammates on different teams
Rule #11 – Division of court time. YAMO games are instructed to use the following substitution pattern if 20 YAMO All-Stars are chosen.
• Two 20-minute halves are slated for the event (provided there are 10 athletes on each roster). The Game is divided into 5 periods.
• 1st period 6 minutes. (for starters)
• 2nd period 8 minutes. (for reserves)
• 3rd period 6 minutes. (for starters) (first half complete)
• 4th period 10 minutes. (for reserves)
• 5th period 10 minutes. (for starters) (game complete)
• Substitutions outside of the parameters above can only be made due to injury, fatigue or at the request of a YAMO All-Star. When leaving the court they may choose their own replacement.

The Board of Directors feel that at this point in the establishment of the YAMO Game, that these rules are non-negotiable. These rules have been changed nearly every year since the creation of the event in 2002. All concerns will be heard when brought to our attention in a courteous and professional manner. We ask that you send such communication to info@journeymanbasketball.com. This e-mail can be accessed by all board members and will be addressed quickly and professionally. These e-mails need not be sent directly to the president any longer.